The Sims 4 Review – It’s a Small (Sim) World After All

When I started playing The Sims 4, I wasn’t expecting to be impressed. The playable areas were condensed from The Sims 3 from an open world to your house and its surrounding neighborhood, the emotions that EA touted as a big feature seemed like rebranded moodlets from The Sims 3, and the graphics didn’t look like any major step forward. Is The Sims 4 better than the sum of its parts, or is this the fall of a franchise?

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Microsoft buys Minecraft for $2.5 Billion, Notch Out

Today could be the day of a significant shift for the gaming landscape as Microsoft has agreed to buy Mojang and therefore its landmark title, Minecraft for $2.5 billion. Let’s look at what it means for Minecraft’s immediate and long-term prospects, and why it happened.

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My Minecraft 128-Block Challenge in 1.8

A long time ago (ok, so it’s only been like five months), I wrote up an article I called the Minecraft 256-Bock Challenge, in which I locked myself in a world with a 256 block radius limit. To say it didn’t go well would be an understatement. Back then I had to use a Bukkit server and a plugin to achieve this. Now, with Minecraft’s 1.8 patch out with integrated world borders, it’s time to try again, but with a twist.

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AAGH’s Sims 4 Story Part 1 – Moving In and Settling Down

I’m playing The Sims 4 for review, but a standard Review in Progress would be too commonplace, so instead we’re going to follow the story of a house that I am playing. I’m going to play them for an in-game month and chronicle their lives in seven-day installments here for the rest of this week. Will they prosper of perish under my control? There’s only one way to find out, isn’t there?

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The Sims 4 First Opinion

The Sims 4 is EA’s latest release in the long-running series, and now that’s it’s out in the wild, it’s time for us to look at it. With streamlining as its focus, is The Sims 4 a cleaner, leaner The Sims, or is it just a shell of its former glory? Let’s find out in our First Opinion.

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Ludum Dare Begins Tonight

Tonight begins the Ludum Dare game development competition across the world. Thousands of aspiring game makers will be given 48 hours (72 hours for teams in the more relaxed version) on a surprise theme. You can watch an collection of people streaming on twitch.tv live, and one of those streams will be Floata and I. Stop by our stream and say “heya.”

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