There are only a handful of first person shooters that have evolved and moved forward the FPS genre since its birth with 1991′s Wolfenstein 3D. Games like Doom (multiplayer and modding), Quake (true 3D environments), and Half-Life (storytelling and immersion) are some of them. Despite its name Evolve is not one, and that’s actually just fine because that is not what it sets out to do. Instead, Evolve sets its sights on giving players a fun, unique, asymmetrical shooter experience. It has its flaws, but overall Evolve does just that.
Complaining about video games is a part of gaming culture. We complain about bad games, we complain about games that could be good but are broken, we complain about games because they’re on systems we don’t own, and so on. Today I’m going to take a different tact on that act, and point out things I don’t like about games that I love, and I would like to hear your takes on this as well.
It looks like everyone and their great-great Grandmother is weighing in on the price of the Evolve DLC. Apparently it’s expensive, and that’s obviously a bad thing when you have already paid at least $60 for the game itself. Being the head of gaming site – this one, obviously – I’m going to throw my hat in the ring as well, and here is my official stance: I don’t have any problem with it whatsoever.
Turtle Rock Studios’ new asymmetrical 4v1 first person shooter Evolve is finally here, and with it comes the questions. Is it really possible to balance a game where the whole idea is that one player is significantly more powerful than the rest? How do you handle matchmaking when people will inevitably want to play the same class? Can the game sustain interest long term? Let’s delve into our First Opinion and find out.
After weeks of rampant internet speculation and a denial by Rockstar, the unfortunate has happened: the PC version of Grand Theft Auto 5 has been delayed. Once due to release on January 27th, PC gamers will have to wait a few more months to explore Los Santos. Continue reading
In case you missed it, All Around Gaming Hub is 10 years old this month. Continuing our look back at 10 years of AAGH, today we are going to look back on our top ten feature articles of the past 10 years.
Ten years ago this month – on January 17th, to be precise – way back in 2005 I launched this site. Originally a small gaming site started with some friends as a see-if-we-can venture, All Around Gaming Hub is today my day-to-day work and part of a hosts a number of projects. Let’s look back at some of the high and low points in AAGH’s history and be sure to come back all month for more anniversary coverage.
2014 is over, everyone and it’s time to move on to 2015. Before we do, however, we have to put a cap on the past year with our 2014 Game of the Year awards. Did your favorite game win? It’s time to pass out the awards.