Games Portal

Catch Our Twin Bill Tuesday Live stream Today at 10 AM

UPDATE: Stream delayed about half an hour due to technical issues

If you’re a morning person, or someone who has to be up early regardless and wants some entertainment, we’re here for you. Announcing our Twin Bill Tuesday live stream from AAGH, starring myself (Budaniel) and Floata (of Chaos is Gaming). Starting tomorrow you can catch us live on Twitch at 10 AM every Tuesday morning, playing two games over two hours.

Continue reading

Gauntlet Review – Red Warrior is About to Die Again

I was never that big on Gauntlet back in the ’80s and early ’90s, being more of a Ninja Turtles/X-Men player in the arcades of my youth. My first serious encounter with Gauntlet was Gauntlet Legends for Nintendo 64, which I loved. Now, almost a decade and a half after wasting days with that N64 classic, Gauntlet is back for PC. The question is, is it as memorable and addictive as the series’ history would suggest, or should Gauntlet have stayed just a good memory?

Continue reading

The Sims 4 Review – It’s a Small (Sim) World After All

When I started playing The Sims 4, I wasn’t expecting to be impressed. The playable areas were condensed from The Sims 3 from an open world to your house and its surrounding neighborhood, the emotions that EA touted as a big feature seemed like rebranded moodlets from The Sims 3, and the graphics didn’t look like any major step forward. Is The Sims 4 better than the sum of its parts, or is this the fall of a franchise?

Continue reading

Microsoft buys Minecraft for $2.5 Billion, Notch Out

Today could be the day of a significant shift for the gaming landscape as Microsoft has agreed to buy Mojang and therefore its landmark title, Minecraft for $2.5 billion. Let’s look at what it means for Minecraft’s immediate and long-term prospects, and why it happened.

Continue reading

My Minecraft 128-Block Challenge in 1.8

A long time ago (ok, so it’s only been like five months), I wrote up an article I called the Minecraft 256-Bock Challenge, in which I locked myself in a world with a 256 block radius limit. To say it didn’t go well would be an understatement. Back then I had to use a Bukkit server and a plugin to achieve this. Now, with Minecraft’s 1.8 patch out with integrated world borders, it’s time to try again, but with a twist.

Continue reading

AAGH’s Sims 4 Story Part 1 – Moving In and Settling Down

I’m playing The Sims 4 for review, but a standard Review in Progress would be too commonplace, so instead we’re going to follow the story of a house that I am playing. I’m going to play them for an in-game month and chronicle their lives in seven-day installments here for the rest of this week. Will they prosper of perish under my control? There’s only one way to find out, isn’t there?

Continue reading

The Sims 4 First Opinion

The Sims 4 is EA’s latest release in the long-running series, and now that’s it’s out in the wild, it’s time for us to look at it. With streamlining as its focus, is The Sims 4 a cleaner, leaner The Sims, or is it just a shell of its former glory? Let’s find out in our First Opinion.

Continue reading

1 2 3 58