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It’s part two of my play throughs of FTL, and this time – as I promised – I did do better. Allot better in fact.

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Here’s the crew of the USS AAGH. I man the helm, Chaos is Gaming’s Will ran the weapons while Jverde (from our Minecraft server) handled the shields.

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The first system was a breeze, nothing to talk about.

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Except, that is, that I rescued a slave from a slaver, so welcome Eckman to the crew. He’s placed in the shield room to keep them running ta peak efficiency.

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In the second sector we picked up another crew member named Alison who came in handy when a rebel fighter set fire to my shields. She (I assume Alison’s a female?) allowed me to move my crew around without losing control of this battle, against either the rebel ship or the fire.

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Call me crazy but this looks like a good time to jump to the next sector.

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I engaged a Rock (one of the game’s species) scout in an asteroid field – while the irony meter went haywire – and managed to quickly disable it. Unfortunately it had started another fire (note to self: next time, don’t buy the spaceship made out of matchbooks) and staying it the this rock (not Rock) field was doing more damage while I tried to put it out so I had to jump to the next location while on fire, and try to fix it wherever I landed.

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Upon leaving the third sector I picked up a new crew member, Hutz the Rock (which sounds like a football joke waiting to happen but I can’t make the connection).

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I came across this prompt in my first stop of the fourth sector. Ok… no oxygen, I suffocate. No weapons, I can’t kill my enemy. No shields… I can work without shields.  I just have to kill them fast. I can do that.

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The USS Matchbox caught fire again but we won. My next stop had a similar scenario happen, but I wasn’t given an option this time.

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This time my oxygen is disabled. Seriously, who forgot to pack the space suits and oxygen tanks? This was another fight we had to win, and fast.

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We almost didn’t make it, winning with just 8% of our oxygen left.

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When I saw this screen, all I could think was, “my ship is flammable as hell – that thing is a ball of fire. They don’t mix, or rather, they mix too well.”

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We fought through solar flares and yes, more fires, to take out another Rock scout so we could flee.

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This guy…. oh man. He was the start of my pain. Triple shielded enemies with great evasion are bad enough, but he has a missile defense drone, meaning my new ion cannon and burst laser all have to hit correctly just to do a single point of damage to something. Normally I would target his shields with my Artemis missile but again – defense drone. This fight took forever.

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Winning it, though, netted me a long-range scanner. Handy!

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After losing Hutz to a Mantis invasion while trying to save a federation ship, we cross an actual Mantis vessel. They boarded and began to beat the crap out of everyone and everything, and their ship has a shield with it’s own health bar. I struggle to beat them back (my anti-personnel drone died twice) but eventually do enough damage to their ship that they beam back to try and repair it, at which point I blow them all to dust.

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This was the last fight I fought in sector 7 (out of 8) and it was the longest yet. I would routinely miss with my burst laser and ion cannon, and when I did connect, all I did was drop their shields. It took some lucky shots (and being behind four shields of my own) to outlast him. We finally made it to the 8th sector! Now to try and win the game.

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Hey, that looks like a crack, in my weapon room. Is that bad? In fact, this rebel ship did a ton of damage with missiles, and it wasn’t long before things went all wrong.

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That’s the end of my 2nd chronicled play through of FTL. I’ll be putting some more time in and then rendering a review soon.