The Sims 4 is coming to PC soon, and to prime the masses EA has released a Sims 4 Create-a-Sim demo on Origin. What kind of fun can you have with it? Let’s find out.
The first thing I did, like most people, was try and recreate myself. The results were less than impressive, but more like me than I could achieve in The Sims 3 thanks to the body modifiers allowing me to stretch my avatar to my… proportions in a way that wasn’t previously possible.
With that out of the way I opted to check out the various options in the menus, and one of them was ‘styled’ looks, which includes various themed outfits.
They work well enough for quick sim design, and there are also quick pick menus for the various body parts, including full body shapes. They’re pretty interesting.
That’s not very realistic, Sims 4. His shoulders are freakishly huge, and he’s cartoony, almost comically proportioned. Wait, did I say “comically?” That gives me an idea.
With The Incredible Hulk now present, I tinker with some more options, one of which allows for creating a new sim via another sim’s genetics. Let’s randomly give Hulk here a sister.
And just like that, I’m a little freaked out. The option works well though, and is easy enough to use. I hit the full-sim randomize button a few times to see what else the game can come up with
Random #1 looks like a police officer to me.
Random #2 is late for her yoga session.
Random #3 is… hold the phone. That. Hair. WTF EA, that is a horribly done ‘do. The modeling is so cheap, and the texturing so poor, I’m suddenly feel like I’ve been transported back to Sims 2.
That’s not hair. That’s a mushroom cap, like on Toad’s head from the Mario series. I know they can’t model individual hairs here, but this reminds me of hair options from NBA Live, circa 2001. EA has officially set hair modeling back over a decade.
Well, other than the mushroom cap hair/hat at the end, Sims 4’s Create a Sim demo looks good. The full game releases on September 2nd.