It has been official for a while now, but Grand Theft Auto 5 is indeed coming to PC on April 14th. Many, myself included, have already preloaded the game (at 60.4 GBs, I’m glad they gave us plenty of prep time), so it’s just a matter of time before the game goes live and PC gamers get let loose on Los Santos. Here at AAGH, we are preparing for the launch with a new GTA Online crew and a launch-night livestream.
Last time we checked in on Dragon Ball Xenoverse, I was preparing to wage war on all of Saiyan kind in the name of Humanity. I had lined up my targets – Radditz, Nappa, Vegeta and Goku – and was preparing to do battle with them in one-on-one combat. The goal: to tear down the Saiyan-based DBZ power monopoly. Now it is time for battle, so let’s see how I did.
After an initial delay from a simultaneous launch with current-gen platforms to January, and then its subsequent delays to March and then April, it looks like Grand Theft Auto 5 is finally going to come to PC on April 14th. One indicator of that is the finally-released PC trailer on Rockstar’s website, which shows a version of the game that looks like it will be the definitive visual showcase for GTA5.
I have been an anime fan for a long time now, and one of the first series I got hooked on back in my school days was Dragon Ball Z. At the time I started watching the show had been airing for some time and was in the middle of the Frieza arc, so my sister and I would try and figure it out to no avail. It eventually became far more fun not knowing what was going on as we would ascribe random motives and traits to the characters and basically made up our own storyline. After eventually watching it from the start I have to say that our made-up story was at least as fun and made just about as much sense as the real thing. I haven’t seen an episode of DBZ (or read any of the manga for that matter) in probably 10 years now, so when Dragon Ball Xenoverse launched in February I figured I would pick it up for nostalgia’s sake. What started as a lark has became a personal crusade – a crusade against Saiyans.
There are only a handful of first person shooters that have evolved and moved forward the FPS genre since its birth with 1991’s Wolfenstein 3D. Games like Doom (multiplayer and modding), Quake (true 3D environments), and Half-Life (storytelling and immersion) are some of them. Despite its name Evolve is not one, and that’s actually just fine because that is not what it sets out to do. Instead, Evolve sets its sights on giving players a fun, unique, asymmetrical shooter experience. It has its flaws, but overall Evolve does just that.
It looks like everyone and their great-great Grandmother is weighing in on the price of the Evolve DLC. Apparently it’s expensive, and that’s obviously a bad thing when you have already paid at least $60 for the game itself. Being the head of gaming site – this one, obviously – I’m going to throw my hat in the ring as well, and here is my official stance: I don’t have any problem with it whatsoever.
Turtle Rock Studios’ new asymmetrical 4v1 first person shooter Evolve is finally here, and with it comes the questions. Is it really possible to balance a game where the whole idea is that one player is significantly more powerful than the rest? How do you handle matchmaking when people will inevitably want to play the same class? Can the game sustain interest long term? Let’s delve into our First Opinion and find out.
There is something to be said about a long, deep single player role playing game, a rare breed these days, particularly quality ones. With Dragon Age Inquisition, Bioware has again exhibited their mastery of the craft, producing one of the best RPGs in years and a contender for Game of the Year. Just how good is it, though?