Death. It’s a problem as old as life itself, probably because they’re opposing sides of the same coin. In gaming, death is just part of the experience. You fail, you die. It’s part of gaming. So why does it drive me crazy? Why do I hate it so much? Let’s look at death in gaming from a mechanic standpoint.
I wanted to touch on a subject here that’s been a sore spot for me since I watched a flamewar brew over it years ago. The concept that playing a game – any game – on anything less then it’s most punishing, hardcore difficulty is somehow wrong drives me insane.
After dissecting what I’ve read about Nintendo’s new console, the Wii U, from E3 2012 I wanted to discuss the system and my fears for it’s future – and possibly Nintendo’s as well.
My attempts to produce a review for Section 8: Prejudice have been cut short, and I’m frustrated enough to run an article on the issue. The reason for the cancelation is Microsoft’s Games for Windows initiative.
Previously I’ve had not trouble with Games for Windows and Microsoft’s GFW Live software. However, recently I’ve been having issues with games supported by it left and right. Bulletstorm simply refused to boot and now Section 8: Prejudice won’t launch, either. I cannot run the new Games for Windows Marketplace, either. This is a rather recent development because I was able to run Section 8 and the marketplace within the last month.
Minecraft is one of the most polarizing PC games in recent memory. Either you play and enjoy it or you think it’s the biggest waste of time ever put into code (I’d still reserve that title for Microsoft’s Windows-bundled solitaire games personally). It’s lack of a distinct goal or ending as proof that it’s not a game. And while they’ve got the reasoning wrong, I have to agree. It’s not a game.
I’m hearing left and right about how gamers are not happy with Portal 2, and I’m simultaneously amused and irritated by their arguments. “They” claim the following (among many) faults: