bethesda

Bethesda has announced that they’re putting the finishing touches on the Creation Kit, which will allow gamers to create mods for Skyrim on PC. Two interesting facets stand out to me from the announcement. First is that we now have a tentative release window: sometime in ‘early’ January. Second, the Kit is going to link up with Steam Workshop to ease the location and installation of mods. They propose that you will be able to select and flag mods for downloading from most anywhere, thanks to mobile devices, and it excites me because it will be woven in to the system; no workarounds or hacks involved. The Creation Kit will archive and upload your mod for you when you’re done. Of course, if you prefer to use mod sites (like TES Nexus), Bethesda says that will still be an option.

They also say that they are working on the new-since-patch-1.2 backwards flying dragons that some people are experiencing, and suggest it will be available in the next week.

Oblivion was one of my favorite games of all time. When I ranked the top five games I’ve reviewed since starting AAGH, Oblivion was #1 by a long shot. There was no question. If I listed my favorite games ever, it would sit near the top with games such as Super Mario Bros. 3 and Ocarina of Time. With that in mind, can it’s successor even hope to reach such lofty heights?

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It’s been hotly anticipated since it’s announcement, and now Elder Scrolls: Skyrim is less then a month away. Beta and I loved Morrowind and Oblivion so we’re counting down the days until it’s release. We’re going to play it on PC like we did the last two but we – like many others – have been wondering if our computers can run it. Now, we wonder no more: Bethesda has released the minimum and recommended specs for Skyrim and to our surprise they’re somewhat lenient.

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I want to start with a disclaimer here: I have not played the first two Fallout games. I know about them, and I’ve read about them, but I have not played them. Therefore, you’ll be getting a review from – and for – a gamer just coming into the series. With that out of the way, let’s get this thing underway.

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I granted the title of e-AAGH.net’s 2006 Game of the Year upon Oblivion for good reason. It’s one of the best games I’d ever played.  Naturally I had to give the expansion pack, Shivering Isles a go. Now that I have, I’ve found that I may have enjoyed it more then the original. Can an expansion pack win a Game of the Year award? We’ll see at year’s end. Continue reading

The games in Bethesda’s Elder Scrolls series are huge. Ask anyone who’s played Arena, Daggerfall, or Morrowind and they’ll vouch for that, and Oblivion is no different. In fact, it’s so large that a traditional review would be irrelevant. So, in that light, I’m going to do a series of reviews, covering the game from different angles and time frames. This review, the first in the series, covers the game shortly after you start. Let us begin, shall we? Continue reading