Civilization V may be my favorite Civ game ever, so I was anxious to get my hands on it’s first true expansion. How does it hold up? Let’s find out.
This is my first live blog in a long, long time, so I’m dedicating it to Civilization V, in honor of it’s upcoming expansion pack, Gods and Kings. The blog will start at 12:00 am, Midnight EST. Stop by and chime in or just follow the story. Read this full post to see the live blog.
UPDATE: It’s over. At 2:25 AM, the game wrapped up and I concluded the live blog. It’s still available for all to read, though. Warning: minor foul language used.
I’ve played Civ games for years, getting my start – ironically – on the SNES’s Civilization. Not a great launching pad I’ll admit but I enjoyed it enough to pursue further games in the series. I’ve played Civ II, III, IV (and it’s expansions) and now Civ V. How does it stack up with it’s own history? Let’s break it down piece by piece.
Civilization IV was huge. Warlords contracted it somewhat with it’s emphasis on scenarios that tightened the focus of play. Beyond the Sword, however, again makes Civ4 the biggest turn-based time sink around, with tons of new civs, leaders, units, buildings, techs, and wonders. Even the scenarios tend towards this huge open-ended play style that Civ gamers love. In all, they could have called it Civilization 4.5 and charged full new-game price for this and still had a bargain going. It’s that big. Continue reading
Civilization has been going strong for over a decade and a half now and has driven people to play ‘just one more turn’ since 1990. Now we have the fourth iteration in the series, and it’s one of the best entries into the Civ line. Continue reading