indie
Actually making games isn’t for everyone, but there is nary a gamer who hasn’t thought about what they would make if they had the opportunity. Mojam, a gathering of independent developers, led my Mojang obviously, allows you to follow six teams as they make their games live over the next few days.
Cargo Commander (which I keep accidentally calling Cargo Container) is a unique experience. Since it’s going to take me a little while to formulate a proper review, here’s a First Opinion to tide everyone over.
It’s part two of my play throughs of FTL, and this time – as I promised – I did do better. Allot better in fact.
I once did a preview of FTL (Faster Than Light), and now that it’s out I wanted to do a series of play throughs before my review. Here is the first one.
Betasim and I are both big Katamari fans, so after seeing that this game was basically a dead-ringer for that series, we had to give it a go. What we found was a game that didn’t get far enough from it’s inspiration to set itself apart and be it’s own game. WeotW is a fun diversion, but only because of it’s low price.