puzzle
I, apparently, am an idiot. That’s the impression I get from this First Opinion on The Cave, Ron Gilbert and Double Fine’s new platformer/adventure game.
The original Scribblenauts on Nintendo DS was a unique game that tried to shoehorn a primary gimmick (typing something out and having it appear in the game as an interactive, cartoony representation) into two different types of game: a platformer and a puzzle game. Several sequels later and you have Scribblenauts Unlimited. I’m reviewing the PC edition, due to a distinct lack of a Wii U.
Now that I’ve completed Portal 2’s single player missions, I’m ready to give you my full review. Is it too short? Is the story poor? What can I share without giving spoilers? So many questions.
I, Alphasim, have personally only played the original Katamari Damacy and now this, Beautiful Katamari. I was going to have Betasim review this because she’s played – and beaten – all of the games in the series, but she’s being reclusive. So, I’m going to attempt to review this myself. Continue reading
I’m not a big puzzle game person. I don’t usually have the lateral thinking to complete complex puzzles (despite being told by my old science teacher that I think ‘backwards,’ which I’m still not sure is a compliment). Portal, on the other hand, had me in it’s grasp from the inconspicuous beginning until the glorious ending. The Aperture Science Handheld Portal Device that you use in the game is so versatile you’ll play Portal all over again just to try different solutions. That, my friends, is the mark of a great game.
I played Brain Age on DS, but I missed Big Brain Academy. Now that I’ve played the Wii sequel, do I feel compelled to go back and try it on the DS? Not really, but not because the game is bad. I just get tired of looking stupid, that’s all. Continue reading