rpg
Skyrim is out, and I’ve been playing it to get a review up. Do I like it? In a word, yes. It’s even better then Oblivion and looks like a Game of the Year award candidate. Let’s get a preliminary look.
Dungeon Defenders is fun for anyone who enjoys a good action/rpg and tower defense game. It has some flaws, particularly in presentation, but overall this is a fun game to play both by yourself and with friends.
I finally had time to try the new League of Legends mode, Dominion yesterday. Unfortunately it was pretty frantic and I didn’t snap any pictures so I had to use a stock screenshot for this article. I intended to attend as Tristana but accidentally chose Nunu (long story short: I was debating before I chose which one to pick and confused myself), which as it turns out was a good thing. I hadn’t played Nunu in quite some time so there was a brief, “what does he do again?” period before I settled into his rotation. It’s a good thing Nunu’s tough enough to endure some learning pains.
This is my opinion/review of Terraria, a 2D sandbox game in the vein of indie smash-hit Minecraft. What separates Terraria from Minecraft, and is it a good game in it’s own right? Let’s find out.
Here’s our First Opinion of Witcher 2, CD Projekt’s big-budget PC RPG.
I’ve continued to play Rift, and I’ve learned a few things since my last update so I’m posting my further analysis for everyone to read.
For as long as I played World of Warcraft – the thousand-plus hours in my main and the hundreds poured into alts – I always preferred to take the solo route when possible. Allot of people do, if only because it can be a hassle getting a cooperative group together right when you need one. For me, it was more a matter of personal choice. While leveling my way from 1 to 85, I was asked time and again: If I wanted to play alone, why was I playing an MMO?
My stock answer was that if they could find a single player game that offered what World of Warcraft offered, in terms of the world, the mechanics and the gameplay, I’d go play that instead. Why, though, is such a game so hard to find? That got me wondering if the fissure between social MMO players and their less-social counterparts lies not with MMOs and their developers, but rather with the lack of offline options.
Dragon Age: Origins won game of the year here on e-AAGH.net in 2009, so I was really looking forward to the sequel. I played the demo like most everyone else, and was impressed. However, a demo does not a game make. Did Bioware blow their budget on the demo, or is there more fun to be found within the walls of Kirkwall?
When I say, within the walls of Kirkwall, I’m not kidding. After the introductory escape sequence, almost the whole game takes place inside the city. There’s the occasional foray into the wilderness but by and large your tale is an urban one. That winds up being a double edge sword – on one hand, it’s the same locations over and over, while on the other you develop a familiarity and comfort level with the surroundings, and they almost feel like home after awhile.