Playing Starbound, I’m reminded of my time in Terraria. I liked Terraria but it didn’t hold my attention for too long after writing my review. Starbound is more enticing due to its space theme. Don’t like the planet you started on? Hop aboard your starship and fly to a new one. It’s really liberating.
I love outer space, and I’ve always wanted a successor to Noctis (one of my favorite sandbox games ever, which I will definitely have to write about soon). While not exactly similar, Pioneer reminds me of the free form exploration of Noctis. Or rather, it could if I ever learn how to play it.
I’m late with this FTL: Faster than Light review, I know. I could have sworn I had already done it but if I did, I don’t know what I did with it. In any event, here is our review.
It’s part two of my play throughs of FTL, and this time – as I promised – I did do better. Allot better in fact.
It’s a little late now, but here’s my Mass Effect 3 review. I was high on the original Mass Effect and really enjoyed the sequel. What does the conclusion of the trilogy hold for me?
I’ve been interested in FTL: Faster Than Light, a space-based rogue-like indie title that focuses on managing your space folk as you explore the galaxy, for some time now. Thanks to OnLive, I finally got a chance to play it. Here’s what I found.
Spore was a game that divided fans. You either thought it was a great success and loved it, or you felt it was a failure and no fun at all. It seems that to many people, you have to fall into one of those camps. Myself, I enjoyed Spore allot, but it wasn’t without it’s flaws. One of the biggest was the boredom of the space phase. Now along comes the first true expansion, Galactic Adventures, hoping to remedy that. Does it fix space’s infinite boredom, or is it instead more tedious then before?