strategy

Hero Academy already has a large following on iOS devices (like the iPhone), but now it’s available on PC. Will and gave it a whirl the other day and came away impressed. Here are my thoughts.

Continue reading

I’ve been interested in FTL: Faster Than Light, a space-based rogue-like indie title that focuses on managing your space folk as you explore the galaxy, for some time now. Thanks to OnLive, I finally got a chance to play it. Here’s what I found.

Continue reading

I’ve not reviewed the first two expansion packs for The Sims 3, but here’s a review for the third, Late Night. Is it a hard-partier, or should you give it an early bed time?

The Sims 3: Late Night

There’s just something entertaining about the premise here: take your sim around a new, big-city neighborhood to party late, hit the bars, and start up a band. If only there was a Sims 2: University-like option to throw them in college, this would be perfect. Let’s tackle each of the primary goals, one at a time.

Continue reading

When I reviewed The Guild 2 back in 2007, I talked about playing it in spite of its myriad flaws. The game was fun and unique but had some serious technical issues, such as all human characters turning into cows from the waist down. Three years later, I’m not as easily dissuaded from poking at a game’s faults. That comes into play here because despite the fact that the game can still be fun, Renaissance may be worse off, technically, then The Guild 2.

Continue reading

I’ve played Civ games for years, getting my start – ironically – on the SNES’s Civilization. Not a great launching pad I’ll admit but I enjoyed it enough to pursue further games in the series. I’ve played Civ II, III, IV (and it’s expansions) and now Civ V. How does it stack up with it’s own history? Let’s break it down piece by piece.

Continue reading