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I’ve played Civ games for years, getting my start – ironically – on the SNES’s Civilization. Not a great launching pad I’ll admit but I enjoyed it enough to pursue further games in the series. I’ve played Civ II, III, IV (and it’s expansions) and now Civ V. How does it stack up with it’s own history? Let’s break it down piece by piece.
Space Empires 5. Where to start? This is – bar none – the deepest game I’ve reviewed. Seriously; Medieval 2: Total War is checkers in comparison. I’ll try to break this down the best I can, so bear with me here.
Civilization IV was huge. Warlords contracted it somewhat with it’s emphasis on scenarios that tightened the focus of play. Beyond the Sword, however, again makes Civ4 the biggest turn-based time sink around, with tons of new civs, leaders, units, buildings, techs, and wonders. Even the scenarios tend towards this huge open-ended play style that Civ gamers love. In all, they could have called it Civilization 4.5 and charged full new-game price for this and still had a bargain going. It’s that big. Continue reading
In preparation for Civilization IV’s second expansion, Beyond the Sword, we here at e-AAGH.net are reviewing Civ 4: Warlords. It’s definitely a worthwhile expansion to one of my favorite strategy games and was worthy of a review long ago, but I couldn’t stop playing long enough to review it. So sue me. Continue reading
This is my first introduction to the long-running Total War series. I’d considered trying out the previous titles but was put off by the complexity. However, when I was gifted this title for the Holidays, I figured this was my chance to give it a shot. What I found was a game that, in all it’s facets, sets a new bar for strategic depth and control. It’s also a darn good game, to boot. Continue reading
Civilization has been going strong for over a decade and a half now and has driven people to play ‘just one more turn’ since 1990. Now we have the fourth iteration in the series, and it’s one of the best entries into the Civ line. Continue reading