As someone who cannot drive (I have depth-perception issues, which as you would imagine is a bad thing when operating several hundred pounds of metal at any speed), packing up one day and taking myself on a road trip is something is something I just can’t do, despite the appeal. I’ve often tried to use video games as a surrogate for that urge, but most of the time I’m misusing a game for that purpose. For example, Grand Theft Auto 5 has believably rural areas north of down to drive through to simulate going out on a trip, but sooner or later I’m going to find someone with a nicer car, and the urge to jack their ride takes over and suddenly I’m just playing GTA again. Jalopy promises something different, a driving game that’s about the trip as much as the destination.
I began my journey into the Fallout 4 without many preconceptions. I had not heavily followed its development, so much so that its release damn near caught me off guard. Now, hours upon hours into the game, it’s time to finally dispense our take on Fallout 4 in our new Final Opinion format (which you can read more about here).
Having reviewed the NBA 2K series for AAGH since NBA 2K8, I can say I’m pretty familiar with the series. 2K series vets all know its strengths, its weaknesses, and what it needed to improve on from previous years. NBA 2K16 is the best NBA 2K yet, and considering that this was already pretty much the best annual major professional sports series running, the dynasty shows no signs of slowing down.
With the chorus of Elton John’s 1972 classic running through my head, I happily hum along as I play Psyonix’s excellent rocket-car soccer/football hybrid, Rocket League. As a huge fan of the (unrelated) Unreal Tournament 2004 mod Deathball, Rocket League’s concept strikes a very good chord with me, but is it really hitting on all cylinders, or could it use a tune-up before hitting the pitch?
We have not yet reviewed Grand Theft Auto 5 on AAGH. It originally came out in 2013, and has been re-released twice, first on Xbox One and PlayStation 4 and then, most recently, on PC. We have reviewed Grand Theft Auto 4 (twice) as well as Grand Theft Auto: San Andreas (also twice), but not Grand Theft Auto 5. Today we plug that gap in our resume by reviewing GTA 5’s latest incarnation on PC. Is it overrated, or did we miss a gem twice over?
With another Ludum Dare game jam starting tonight, AAGH Games – our game development wing – is revving up to enter once again. This will be the third straight Ludum Dare for AAGH Games and as is customary for us, we will be broadcasting it live on our Twitch channel. When the theme is unveiled tonight at 9 PM EDT (click here to translate that to your local time), we will update this post with the theme and any other relevant information as it comes along. If you’re interested in game development, you can tune in and hang out.
Last night was launch night for Grand Theft Auto 5 on PC, and in a turn of events no one could have possibly foreseen, it was a bit of a bear. We did a live stream last night, fighting through multiple patching issues and launcher resets, after over 70 minutes we finally got to actually play the game. Since then we’ve put in a few hours of play, so let’s have an early First Opinion look at Grand Theft Auto 5 PC.
Grand Theft Auto comes out at midnight, April 14th BST. Here in the eastern United States, where we’re located, that’s 7 PM EDT, and we’re going to do an AAGH Plays live stream in celebration of it. Come watch for the laughs, the fun, the mayhem and the likely broken game servers. With extra commentary courtesy of Will of Chaos is Gaming, it’s sure to be a blast. You can watch it below when it goes live, or follow our Twitch.tv channel to get an email alert.
Update: The stream is now over! Thank you to everyone who watched.